The Dragonboat cosmetic set was designed to pair with the in-game Dragonboat Festival event in Skull and Bones. This set is unique in being really vibrant, fun and festive. And I am personally a huge fan in it's rowing arms design!
For this set, my involvement came in towards the end of its production, working on the colour calibration of the 3D assets and hull and sail colours, to harmonise and ground the colours further. And as with all our cosmetic assets, guiding the development from a metrics perspective, and being involved in the procedural pipeline.
The ship cosmetics are a colossal undertaking, and it is only made possible by the people in our Ship Team and MTX Pod. My admiration and appreciation goes out to:
Andie Sulistio - Art Director
Ren Hong - Senior Lead 3D Artist
Chen Jun - Lead 3D Artist
Choon Hian Loh - Procedural Artist