The Scurlock Set is one of the oldest ship cosmetics sets that I got the wonderful opportunity to develop. As an artist that helped to pioneer our ship cosmetics procedural pipeline, this set is especially special to me, being one of earliest assets we could use to test, and even building features to cater to its layout. It was also one of the earlier developed sail colours where I had a hand in determining the standardised sail ID layout that would provide a nice spread of colours, while maintaining emblem and pattern readability for AI ships.
The ship cosmetics are a colossal undertaking, and it is only made possible by the people in our Ship Team and MTX Pod. My admiration and appreciation goes out to:
https://www.artstation.com/roystondj
3D Art Lead
Chen Jun - 3D Art Lead
Usama Ghufran - Expert Technical Artist
https://www.artstation.com/tov95
Technical Artist
Zhi Yong Chung - Senior Technical Designer
Andie Sulisto - Art Director